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Email: timothysd@hotmail.com

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[pb_row ][pb_column span="span12"][pb_heading el_title="Space Watchers Heading" tag="h1" text_align="inherit" font="custom" font_face_type="google fonts" font_face_value="Bevan" font_style="bold" color="#000000" border_bottom_width_value_="2" border_bottom_style="solid" border_bottom_color="#ed0000" appearing_animation="slide_from_left" appearing_animation_speed="medium" ]Space Watchers [/pb_heading][pb_module el_title="SFX Image" module_name="243-SFX Gif" module_alignment="0" module_show_title="no" appearing_animation="0" ][/pb_module][/pb_column][/pb_row][pb_row ][pb_column span="span7"][pb_video el_title="Space Watchers Trailer" video_source_link_youtube="https://youtu.be/0BtQAvx5K70" video_youtube_dimension_width="600" video_youtube_dimension_height="370" video_youtube_autoplay="0" video_youtube_loop="0" video_youtube_autohide="2" video_youtube_cc="0" video_alignment="left" appearing_animation="0" video_sources="youtube" ][/pb_video][/pb_column][pb_column span="span5"][pb_text el_title="Text 2" width_unit="%" enable_dropcap="no" appearing_animation="0" ]

In 2015, I was a Game Designer & Producer of team Faceless to develop Space Watchers, a Video-based Hidden Object Arcade Game, with Electronic Arts.  I designed the score system, designed gameplay mechanics for single-player and multiplayer, managed client-team interaction, scheduled project deadlines & playtesting, and was SCRUM master.

Dev. Date: August 2015 - December 2015

Role: Game Designer, Producer

GenreHidden Object Game; Video; Family; Arcade  

Client: Electronic Arts

Platform: Mobile - TV; Unity

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Unity Logo Ea Logo
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