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Shadow of War is an Action/RPG game. Set in the Lord of the Rings universe, it focuses on players fighting against a seemingly insurmountable foe by dominating the enemy's forces from within, forging their own army, and conquering the lands controlled by the evil forces.
I was a Mission/Level Designer on this game working on specific special types of missions where the player has to hunt down a target nearby their location in the world. Using a proprietary 3D game engine, I outlined player routes to reach target enemies, set up encounters in pre-built world areas, set-up AI, placed interactable props, and scripted special events for particular missions. I collaborated with a team of designers focused on enemies and missions that the player encounters natively in-game (outside of main missions). This involved me understanding the various areas of the game world, the enemy types, and mechanics the player could utilize during these missions.
Release Date: August 2017
Role: Mission/Level Designer
Studio: Monolith Productions
Platform: PS4/Xbox One/PC