Email: firstname.lastname@example.org[/pb_text][/pb_column][pb_column span="span6"][pb_socialicon el_title="Networks" shape="square" rounded_corner="5" icon_size="medium" icon_bg_color="brand" appearing_animation="0" ][pb_socialicon_item heading="Twitter" link_url="https://twitter.com/timstatis" icon="fa fa-twitter" ][/pb_socialicon_item][pb_socialicon_item heading="Tumblr" link_url="http://aitimdavis.tumblr.com" icon="fa fa-tumblr" ][/pb_socialicon_item][pb_socialicon_item heading="Linked-In" link_url="https://www.linkedin.com/in/timothy-staton-davis" icon="fa fa-linkedin" ][/pb_socialicon_item][/pb_socialicon][pb_image el_title="header name" image_file="images/header_tim_ver2.gif" image_size="thumbnail" link_type="no_link" image_container_style="no-styling" image_alignment="inherit" image_margin_top="-100" image_margin_left="550" appearing_animation="0" ][/pb_image][/pb_column][/pb_row]
Shadow of War is an Action/RPG game. Set in the Lord of the Rings universe, it focuses on players fighting against a seemingly insurmountable foe by dominating the enemy's forces from within, forging their own army, and conquering the lands controlled by the evil forces.
I was a Mission/Level Designer on this game working on specific special types of missions where the player has to hunt down a target nearby their location in the world. Using a proprietary 3D game engine, I outlined player routes to reach target enemies, set up encounters in pre-built world areas, set-up AI, placed interactable props, and scripted special events for particular missions. I collaborated with a team of designers focused on enemies and missions that the player encounters natively in-game (outside of main missions). This involved me understanding the various areas of the game world, the enemy types, and mechanics the player could utilize during these missions.
Release Date: August 2017
Role: Mission/Level Designer
Studio: Monolith Productions
Platform: PS4/Xbox One/PC