My name is Timothy. I am a Technical Game Designer (design + scripting).
I am a Technical Game Designer (design + scripting). I am a producer. Most importantly, I am a leader with expertise in understanding people, guiding teams through development, and bringing people together to create great interactive experiences.
I'm currently working at Sony Santa Monica doing Combat Design. Most recently, I worked with Crystal Dynamics to design Boss Fights for Marvel's Avengers. Previous to that, I worked with 343Industries to design, script, and prototype levels and combat scenarios on Halo: Infinite's Campaign.
In my independent game work I primarily develop in Unity 3D & Unreal Engine 4. For design, I use Photoshop, Illustrator, & Storyboarder.
Feel free to look through the games I've worked on along with some design thoughts and details.
If you're interested in working with me, would like information about my work, or just want to say hi, hit me up!
A Fine Line Page
A Fine Line game title page
Space Watchers Page
Space Watchers game title screen
Job Pro Page